Although I have never been a giant, crazy Nintendo fan-boy, there have always been certain Nintendo franchises that I have really liked and the Mario Kart series is one of them. Not a realistic racer by any means, Mario Kart always managed to deliver cartoony racing fun that was easy enough for a rookie gamer to get into, and challenging enough to keep seasoned gamers coming back on any system it was played on.
Well, I m glad to say that Mario Kart for the Wii does not disappoint. A seemingly endless choice of tracks old and new and threes classes of vehicles then even more choices from there. Driving through the glowy surprise boxes makes things more interesting providing you (and your opponents) various power ups and weapons that you pick up as you race around the tracks including mushrooms that give you speed boosts, bananas that make you and your opponents spin out to a flying squid that squirts out ink that blocks your vision temporarily. All that would make this game great. But Mario Kart for the Wii has something else: Amazingly good controls.
Mario Kart comes with a plastic steering wheel that you fit the Wii-mote into. The Wii’s built in motion sensors work flawlessly as you steer with this plastic steering wheel in mid-air. I cannot stress how well I think this works. These are probably the the best controls I have ever experienced in a racing game.
Unbelievably fun, all this makes a definite game of the year contender in my books.